Hi guys ‘n gals!
I’ve just recently built a fairly adequite re-useable basemesh for female characters. And I decided to share her for you to use!
She’s been optimized for digital sculpting and as such, she’s made up out of evenly spaced quads. There are a few triangles in the mesh, but these are located between the individual fingers and on the bottom of the feet. So they shouldn’t pose too much of a problem.
She’s about 1.72 meters in height in relation to Modo’s coordinate system. It is possible that when you import this mesh in other DCC applications such as XSI, Max, Maya, etc… that it will not read 1.71 meters so you’ll need to manually scale her up or down accordingly.
Tongue and eyes are included, but teeth are not. You can find a good set of teeth on gnomonlogy.com by Alex Alveraz .
Feel free to use this mesh for any kind of project or sculpting exercise you see fit.