I wish I have a lot more time on my hands to work on this, as I would have loved to push this guy really, really far. Alas, time is of the essence here people!
The texturing stage is nearly done, I have a pedestal (sort of) that still needs some more lurv, UV and texturing and a pretty solid rendering setup in Marmoset and XSI (using some custom HLSL shaders I wrote). It’s going to be time to almost wrap this guy up and call it a day. Lots of stuff learned, lots of stuff I regretted doing, especially workflow related, but live and learn I always say.
The next update should be a final shot of my Technomage.